Classes run from September 30th to October 21st, Tuesday and Thursday nights from 6:00 to 9:45 (seven nights total). Maximum enrollment is 27, so everyone should be able to take active part in discussions. Check it out and register online! (course registration code: 90981)
[update: I will be running this class again! Tuesday nights only from February 3rd to March 7th (course registration code: 30941 )]
It'll be my first time teaching, so wish me luck! Here are summaries of what I'll be covering in each class:
Class #1 (Tues Sep 30th) - Digital vs Non-Digital
After introducing the class format, we discuss the relationship between designing digital and non-digital games and the relationship between “mechanics,” “dynamics” and “aesthetics.”
Class exercise: Play a eurogame
Class #2 (Thurs Oct 2nd) - Resource Economies
We discuss the ways resources interact in various games including the often-critical resource: time.
Class exercise: Examine the resources in a popular videogame, then implement those resources in a boardgame adaptation
Class #3 (Thurs Oct 7th) - Success and Failure
We discuss how a player’s goals affect gameplay, and how to achieve different styles of inter-player dynamics.
Class exercise: Figure out how to remove elimination from Risk and also speed up play with the objective of finishing a playthrough within the time allotted
Class #4 (Tues Oct 9th) - Randomness
We examine some of the math and psychology involved in employing randomization, as well as two central game dynamics: push-your-luck and rock-paper-scissors.
Class exercise: Prototype and playtest a simple game that involves push-your-luck, then play Incan Gold
Class #5 (Tues Oct 14th) - Theme and Narrative
We discuss game mechanics as representation, their relationship to game narrative, and the tradeoffs of complexity.
Class exercise: Design a simple game that simulates a historical or fictional event
Class #6 (Thurs Oct 16th) - Game Balance
We look more critically at the process of iterative design, and discuss some pitfalls of balancing games.
Class exercise: Rework a game previously designed in class to feature asymmetric gameplay or starting conditions
Class #7 (Tues Oct 21st) - Psychology
We examine some psychological techniques and how to use them to your (and preferably the player’s) benefit, what feels “fair,” and how games can teach us.
Class exercise: Play San Juan and Race for the Galaxy, discuss the advantage and disadvantage of each presentation style, and analyze the aesthetics both games evoked during play
Good one about game design courses!!
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